Where’s My Fish? Revisited Part 4

At this point this is a series dedicated to making Minecraft fish despawn. It’s laughable how this sort of thing grows in a way you don’t expect. In today’s edition of “Where’s My Fish” we’re going to test out some of our old methods on a flat world. Instead of doing separate articles of repeating old tests, I’ll be doing a couple tests in one article.

If you have been keeping up with this series, you’ll have an idea of what I’m doing. Those of you who are new, this is a quick rundown of the test for today. All 3 different types of fish will be set up in small tanks. Each type of fish gets 4 tanks. 1 for a default egg spawn, 1 for named fish, 1 for a bucket of fish from the inventory menu, and 1 for a caught bucket of fish. I’m going to stand at 4 different distances away from these fish for 25 minutes each to determine if any of them will despawn. I’ll be doing this twice. Once for no daylight cycle and again with a daylight cycle.

I wasn’t sure what to expect this time around, but all that seemed to happen in the tanks were the appearance and disappearance of glowing squids. All I could do between each 25-minute period was brainstorm what could be happening. Every single fish stayed throughout both tests.

I want to guess that this is just the consequence of the axolotl patch notes. Keeping them from despawing or behaving odd while on a lead. A roommate suggested that I replicate this test in Java. Maybe I’ll take a shot at biomes and simulation distance before doing it all in one fell swoop in java. What do you guys think? It's possible that this was a side effect to fixing a similar problem. However, I want to take a couple more shots at this before leaving it to an educated guess. Thank you for reading, Stay tuned for more Minecraft content.

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store