Where is My Fish? Revisited, Part 2
In the last article, we found some very odd results. None of the fish had despawned during the test. This leads to a few questions in my head. Why didn't any of the fish despawn? Did Minecraft fix this issue? Did I just so happen to do everything right? Without really knowing the answer, I’m going to be changing different variables throughout this series to see what all comes in to play when keeping fish around.
This article will be starting with seeing if one of the three types of fish respond different to the same type of test. Cod, salmon, and tropical fish. I know that there are other types of marine life in Minecraft. However, these common fish are going to be the subject of these experiments.
This test is going to be almost exactly like the one from the last article. However, a couple changes include not going any further than the 70-block mark and we are working with three kinds of fish rather than just the one.
To ensure that everyone reading this is on the same page, I’ll list off the different variables of this experiment. This includes settings, inventory, tank space, etc.
My settings are set specifically to mimic the last time I did this. It is always day, in creative mode, the simulation distance is set to 8 chunks, and the difficulty is set to easy. All of this is taking place on my ps4.
Meanwhile, each fish tank is a 6X6X4 cube with some grass, kelp, and decorations mirroring their role in the experiment. A tank with an armor stand means the fish was egg spawned. A tank with an anvil means that the fish has been named. Tanks with a caldron have bucket caught fish. An armor stand and a caldron means that the fish was spawned in by a bucket in the creative inventory. These tanks have been built over a cool ocean biome. This is the standard home for cod and salmon.
If you would like to know the names of the different name tag fish, here they are. The cod is named Jerry, the salmon is named Tim, and the tropical fish is named Dorry. Sometimes they get stuck swimming into the anvil in their tank, but that’s ok. It just makes it easier for me to spot them later.
The actual test consists of me waiting at different distances at 25-minute intervals. I’ll be starting at 40 blocks from the tanks, then going to 50, all the way until I’ve reached a 70-block distance. Checking to see if any of the fish have despawned between each interval.
I figured that nothing would really happen at the 40-block mark. In the last article, I was sure that the egg spawned fish would be the first to despawn. I kept that thought in the back of my head through this experiment. Especially for the tropical fish, due to the fact that this wasn’t its typical biome.
While I wasn’t surprised that the first round bared no results, I was still puzzled as all of the fish remained in their tanks through each 25-minute time period. Jerry, Tim, and Dorry, along with all of their fish friends, didn’t despawn the entire time.
A friend of mine and I had gone through some of the patch notes that we found on the Minecraft website. This was to see if it was as simple as Minecraft fixing the issue. So far, all that we found in terms of despawning marine life involved axolotls' while on a lead or after being named. It’s possible that the fish don’t despawn as a result of this. However, I’m going to continue testing out different things that could affect the fish in someone's fish tank. Thank you for reading. I hope you guys find these articles helpful.